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• 1/3/2019

Dodge cancel (advanced avalon technique)

For those of you who don't play Devil May Cry, "cancelling" a move means skipping the animation frames of an action through the use of another action. In particular, dodge cancelling allows one to skip some of the latter frames of dodging, and this is done by switching to ballistics protocol for a split second. In order to see how this works, I recommend that you use Avalon and follow the steps below.

1.) Choose a large space where you can move about freely without hitting any walls. DO NOT try this on level 1-1, as this level prohibits the use of ranged weapons.

2.) While doing steps 3 to 5, move in one direction (any direction you would like).

3.) Press the impulse button.

4.) As quickly as you can, drag the strike button in the same direction that you are facing. This should make Avalon switch to ballistic protocol and replace the sword with the SMG.

5.) As quickly as you can, release the strike button.

What happened? Avalon stopped the dodge midway through, and continued running in the same direction without stopping due to the last few frames of the dodge animation. Amazing, no? This technique allows one to easily traverse levels and dodge attacks that would otherwise be undodgeable with Avalon's pathetic excuse for a dodge. By timing the cancel right, Avalon can dodge a full dodge length and get up and running the moment the dodge finishes, not having to wait for a few milliseconds before running again. We all know how important those few milliseconds are during any engagement, so I suggest you try learning how to incorporate dodge cancelling in your arsenal if you want to make your way up those leaderboards using Avalon.

Below is a good example of how dodge cancelling is done. The recording was done in two parts, due to technical difficulties. The second part will be uploaded later upon request.

Tyranus Expert mode no damage part 1 [Avalon]
Tyranus Expert mode no damage part 1 [Avalon] YouTube
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• 11/27/2017

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• 12/11/2015

Implosion: Zero_Day

So, uh, anyone here still care about that Implosion anime that Rayark's coming out with, Implosion: Zero_Day?
I mean, why is it in Cytus wiki and not here? Man, this wiki is dying...
0 0
• 7/22/2015


Power stats affect '''the damage of each Range Attacks?'''
0 1
• 7/22/2015

Knock down protection

Are any ARK effective against knock down?
0 1
• 7/22/2015

swipe sensitivity

Tapping the attack button is registered as starting-swipe once every 2 taps.
How do you adjust the sensitivity of swipe/tap? My ios is ver 7.
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• 7/21/2015


The tips are shown just after starting mission while loading data. Those are too rapid to read. Are there list of tips in this site?
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• 7/21/2015

Initial ballistic direction

The left side of the screen is for controlling ballistic direction, but how can you control your first ballistic shot to the direction what you want to shoot? I always start shooting unexpected direction to loose some ammo.
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• 5/29/2015


What is ballistic? is it ranger weapon?
About container, anyone can describe where all of them in every stage?
0 1
• 5/24/2015

The image extraction

I'm working on the image of the monsters and ARK, do anyone know how to get the image from the apk/obb files? I see there are already plenty of pics here, but not enough, so I think we can work on that.
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• 4/19/2015

Cytus Wiki Affiliate Problem...

On the main page, the Cytus Wikia logo on the Affiliates doesn't have the text cause it blends in with the black background. Any ideas?
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• 4/19/2015

All templates

Since the amount of templates are increasing, I'm gonna list them all right here so that people can easily use them for editing.
// Infobox templates

// Navigation templates


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• 4/16/2015

Boss infobox

I've created a boss infobox template with some parameters. But the point is: I dun think the weight (KT - kiloton?) and height (M - meter?) parameters are correct since I can see that every boss has this same value. If anyone knows, please enlighten me before we can use the template =]
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